Tyrant Nexomon roam free and the Tamer's Guild is stretched to the limit, can you change the tide of the battle? Trap and tame 381 Nexomon from nine elemental types, with powerful evolutions. Step up and take on would-be challengers and dangerous foes in beautifully animated turn-based battles.įrom arid deserts to freezing tundra, navigate challenging environments and manage their effects on your Nexomon.
Review Code kindly provided by PQube Not Your Average Pokemon-esque Game Uncover secrets, stumble upon side-quests and encounter a raft of eccentric characters.Developers/Publishers: VEWO Interactive/|PQube
Some of the first images you see from Nexomon: Extinction is its stunningly vivid world full of vibrant colors and 3D pixel-like characters. There’s the rustling grass, the young folk who hang out in random patches of wilderness, and the varied towns lovingly crafted from the top down perspective. Of course, and most importantly, you see Nexomon-the little monsters that can be caught and “tamed” as you explore the world. It’s a blast of nostalgia for any Pokémon fan. You could even say Nexomon is the evolved version of Pokemon that fans have been so desperately begging for.įorget Pokeballs, It’s All About Nexotraps However, though Nexomon: Extinction draws from Pokémon for the foundation of the gameplay, this game goes far beyond the famous franchise and really etches its own story and style. Nexomon doesn’t try to re-work the monster catching formula that Pokémon perfected. That means you can expect to see a lot of familiar mechanics in Nexomon, like having a total of six monsters at a time, said monsters having type advantages and disadvantages, and catching them with various triangular devices called Nexotraps. I can only assume that these core mechanics are retained because that is what players have become so familiar with. They’ve also kept features like varieties in monster typing, something that players have also come to expect in other monster catching games like Digimon. In total, there are nine varying types of Nexomon, of which you get the classic water beats fire beats grass typing. Not all the typing is the same as Pokémon, but Nexomon makes it easy for players to learn the best matchups. In battle, the game will let you know whether a move is effective or not. Speaking of types and matchups, there are nine different starters you can choose from at the start of the game. Yes, nine starters.Įssentially there is one starter per type. All of these starters are listed as “ultra-rare.” This is another feature unique to Nexomon the “database” (think pokedex) lists whether or not a Nexomon you’ve seen is common or mega rare and everything in between. At first, I thought having an ultra-rare Nexmon was pretty special. However, as I played I found myself encountering the starters I didn’t choose in early areas of the game.
The developers of Nexomon decided that starters were special, but not special enough to make them almost completely inaccessible. Thus, players don’t have to worry about picking one starter over another. You’ll most likely have them all pretty early in the game. The accessibility of starters isn’t the only feature that makes this game so flexible. Right from the start of the game you get to choose what your character will look like. Unlike the Pokémon games of old, you aren’t stuck to one boy and one girl model. There are thirteen sets of boy/girl avatars, which gives you a total of twenty-six different avatars to choose from! Best of all, you aren’t stuck to the avatar you chose in the beginning of the game, or even to your character’s name for that matter. It’s a game modeled after old Gameboy and DS games, so no there isn’t much “customizing” in terms of outfits or gear. Personally, however, I really don’t think it needs to. The avatars are all beautifully designed and smoothly animated, making your character really feel unique to you. Best of all, your character isn’t the only unique one in the game. One thing that astounded me very early on was the amount of detail that was put into the design of the NPC sprites. In a lot of games, and I mean a lot, NPC models are often re-used.